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What you're saying is very much true but you also listed the issue with the current system. It’s powerful, definitely more than other physical builds, but it doesn’t get there until later game and even then requires other skills to really shine. Originally posted by Chaoslink:Eh, Necro is just a source spam meme. Even if enemies have 50% resistance, if I’m hitting 5 of them I’m dealing 250% damage. Physical is going to put up higher single-target numbers, but overall magic outdamages it no contest. Both Aero and Hydro are unparalleled for CC. Right now, Pyro is pretty much king for raw damage and Geo holds the single hardest hitting spell in the game. Most magic schools also have methods of reducing enemy resistance as well and most enemies aren’t resistant to everything, meaning you can just bypass it by having multiple elements at your disposal. If you’re in a fight against ten enemies, a boss and all the adds, your physical character might be able to deal some massive hits against the boss, but numerically the mages are putting up much bigger numbers by hitting 4-5 of the adds simultaneously, even if 50% of their damage is mitigated by resistance. Sure, enemies have 50% or more resistance later on, but if it wasn’t so high there would be no reason to ever use physical. Magic is all about area damage and focusing the enemy as a whole. Each type has its pros and cons and every team should have access to both types of damage to make use of them. People put waaaay too much focus on magical resistances. Elemental ranger builds are very strong and can jump between a physical or magic focus at will.īeyond that, magic damage is pretty much top dog. Rangers are crazy powerful, but their strongest build is actually a magic focused one.